Engines use recordings identified by their recordists. Some cars share a clearly identified approximation. These are edited steady-engine loops, with gentle volume balancing, rumble and high-frequency filtering, and smoothed seams. One recording plays at a time at its original pitch; the garage-to-road transition only changes volume. Recordings vary by model year, trim, exhaust, and microphone position; they are not a simulation of the exact pictured vehicle.
The short repeating Ferrari excerpt is replaced with a longer continuous recording. Skyline, SSC and M3 loops now last 5.5, 8.2 and 12.2 seconds. Edits preserve the recording pitch, filter harsh frequencies, smooth loop seams and balance volume. Sound is optional; the garage remains silent.
New recordings are trimmed, softly filtered, volume-balanced and crossfaded. Adapted files retain their source licenses listed above. Several are approximations, as identified per car.
Car and garage imagery was generated with AI. Vehicle names identify the depictions; this independent family game is not affiliated with the manufacturers or recordists.
Aero, Halo and Terra are original speculative designs for this game, not announced vehicles or predictions. Aero explores a low-drag silhouette and aero wheels; Halo explores a spacious glass cabin and simpler exterior; Terra explores modular body panels and electric adventure vehicles.
Design research: Mercedes-Benz VISION EQXX (aerodynamic efficiency) and BMW Vision Neue Klasse (electric design and circularity). The shapes and imagined features are our own extrapolations for 2046.
Future-car sound is an imagined quiet propulsion effect using the existing CC0 Planes Idle recording by clif_creates, filtered and played at a lower level. It is not a recording of an electric concept vehicle. The Moon road and underwater tunnel are fantasy destinations. All new car and world artwork is AI generated.
400 real vehicle model names and 100 original fictional concepts. Silhouettes illustrate styles, not exact models. The 38 driving cards unlock their matching vehicles; the remaining cards are album collectibles. Introduction decades are broad identifiers.
Representative references: Porsche, Nissan Heritage, Jeep, BMW M, SSC, Bugatti, and The Henry Ford.
Uses locally hosted MediaPipe Pose Landmarker. Experimental motion estimates are not validated for breathing, attention, or medical use. Video is not recorded or uploaded. Software and model licensing.
Ten additional AI-generated landscapes: desert dunes, red-rock canyon, cherry blossoms, northern lights, autumn lake, redwoods, waterfall lagoon, crystal cavern, Mars valley, and cloud city. Scenic garage overlooks share their destination artwork. Mars, the crystal cavern, and the city above the clouds are imagined environments.
The F40, Countach, Veyron, Zonda, Jesko, Ford GT, Supra, RX-7, NSX, Daytona, Camaro, Trans Am, DB5, E-Type, Type 35, Model T, Defender, Bronco, Comet Tail Dragster and Stardust Arrow use new AI-generated illustrations. Comet Tail Dragster and Stardust Arrow are original fictional designs. These cars reuse the quieter licensed engine loops listed above as sound approximations, not recordings of their exact models. Veyron shares the softened Corvette loop; the RX-7 rotary and historic cars also use approximate sounds.
Car facts identify the reference version and link to manufacturer or museum specifications where verified. Basic era and collection details are available for every card; unverified performance figures are omitted. Specs do not change driving pace or reward progress.